Zecora (Friendship is Magic): Difference between revisions

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[[Prince Abraxas]] arrived to drive off the beast, and upon greeting the defenders recognized Zecora. The Equestrians quickly volunteered to investigate the matter of the attacking beast. Surprisingly, Zecora’s old friends volunteered to guide them through the unfamiliar desert.<ref name="C|FIM|90"/> Moved by this willingness, Zecora was able to admit that leaving Farasi without warning had been wrong of her.
 
Zecora eventually apologized to all her old friends during an impromptu [[Talk to Your Friends|musical number]], and in turn received an apology from Crystal. This reconciliation preceded yet another encounter with the Grootslang, prompting most of the group to flee into the ancient [[Temple of the Tree of History|temple]] in which the creature lived. Much to their surprise, it also proved to be home to [[Tree of History|a Tree of Harmony]].<ref>{{C|FIM|91}}</ref> Unable to locate its Elements of Harmony, the group began exploring the temple.
 
Eventually, Zecora began to hear a voice coming from the tree. When the ongoing battle with the Grootslang resulted in her being knocked out, she was able to communicate directly with the tree. As a result, she learned that her difficulties over the years had led her to the [[Magic of Friendship]], which was the true key to using the elements. Upon awakening, Zecora discovered that certain tiles on the temple floor lit up when one of the members of her childhood group of friends stood on them.
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